#include "Shotgun.hh"

// better way than init list ?
// does cpp allows init in classes ?

Shotgun::Shotgun() : _clip(false)
		     _poignee(false),
		     _biPod(false),
		     _scope(false),
		     _sangle(true),
		     _sanglePoignee(true),
		     _telescopicStock(true),
		     _nbBulletOverCanon(true),
		     _piercedClip(false),
		     _nbBulletOverCanonBusy(0),
{

}


Shotgun::Shotgun(unsigned int nbBulletOverCanonBusy(0)) :
  _clip(false)
  _poignee(false),
  _biPod(false),
  _scope(false),
  _sangle(true),
  _sanglePoignee(true),
  _telescopicStock(true),
  _nbBulletOverCanon(true),
  _piercedClip(false) // usefull ? (no clip)
{

}
